Problem Statement for Education with Impact



Problem Statement 1



Problem

SCHOOL GARDEN,REUSE OF DRY WASTE AND SAFE DISPOSAL OF HAZARDOUS WASTE

Schools,like any other organization, need to consider cost-effective and environmentally-sound waste . Recycling in school can be integrated very easily into a range of subjects and should be a part of every school curriculum. By teaching students how to reduce,reuse and recycle, it will also help to lower your schools environmental footprint. School gardening is a better option. Separating, reducing, recycling and composting are the good option for managing school waste. School can provide excellent educational opportunities for creating awareness about the waste and its management. Over 78% of school waste could be diverted from trach to organics composting and container/paper recycling collection programs. Recycling paper accounted for 23.5%of the total waste generated by the school. Most of the schools have an average per capita total waste generation of just over half a pound per day. Come up with a solution to reuse dry waste and safe disposal of hazardous waste.

Impact

The Problem addresses SDG 11: Sustainable Cities & Communities

Sub Goal:

By 2020, substantially increase the number of cities and human settlements adopting and implementing integrated policies and plans towards inclusion, resource efficiency, mitigation and adaptation to climate change, resilience to disasters, and develop and implement, in line with the Sendai Framework for Disaster Risk Reduction 2015-2030, holistic disaster risk management at all levels By 2030, reduce the adverse per capita environmental impact of cities, including by paying special attention to air quality and municipal and other waste management




Problem Statement 2



Problem

EDUCATIONAL KIT FOR MENTALLY AND PHYSICALLY CHALLENGED

As of any other group,education is critical to expanding the life prospects of people with disabilities. Despite of its importance, educational outcome for children and adults with disabilities remains very poor.The literacy status of disabled population in karnataka is only 59.45%.over 13,24,205 of disabled people 5,36,919 remains illiterate. Obtaining appropriate equipment as needed for individual student,from hearing and vision aids and providing modern assistive devices for all categories of PWDs both physically and mental and multiple disability is necessary. Try to come up with the educational kit that might help the physically and mentally challenged people.

Impact

The Problem addresses SDG 4: Quality Education

Sub Goal:

By 2030, eliminate gender disparities in education and ensure equal access to all levels of education and vocational training for the vulnerable, including persons with disabilities, indigenous peoples and children in vulnerable situations




Problem Statement 3



Problem

MATHEMATICS WITHOUT PEN AND PAPER

Technology is an undeniably large factor. Students in this day and age relate to technology. It does play a very important part in getting students excited about learning. In the real world, students encounter problems that are complex, not well defined, and a clear solution and approach. They need to be able to identify and apply different strategies to solve these problems. However, problem solving skills do not necessarily develop naturally; they need to be explicitly taught in a way that can be transferred across multiple settings and contexts.When we talk about method of instruction, we mean how content is being taught i.e from the style of instruction—for example, lecture vs. hands-on—to materials used. Even government school students aren’t able to perform well due to lack of effective means of teaching .Certain qualities that are nurtured by mathematics are power of reasoning, creativity, problem solving ability and effective communication skills. Whereas there are some people who are physically unable to use pen and paper to learn mathematics. Hence come up with ‘paperless’ math classroom that combines technology with hands on by making math fun and engaging.

Impact

The Problem addresses SDG 4: Quality Education

Sub Goal:

Build and upgrade education facilities that are child, disability and gender sensitive and provide safe, nonviolent, inclusive and effective learning environments for all Significantly increase access to information and communications technology and strive to provide universal and affordable access to the Internet in least developed countries By 2030, Substantially increase the supply of qualified teachers, including through international cooperation for teacher training in developing countries, especially the least developed countries and small island developing states




Problem Statement 4



Problem

GAMIFICATION OF EDUCATION FOR MENTALLY AND PHYSICALLY CHALLENGED

Gamification of learning is an education approach to motivate students to learn by using video games,design and gaming elements. In learning environment, the goal is to maximize enjoyment and engagement capturing the interest and to harness and inspire then continue learning. Despite the importance, the educational outcome of the children and adults with disabilities remains poor. So come up with a solution or a gamification method to educate mentally and physically challenged people.

Impact

The Problem addresses SDG 4: Quality Education

Sub Goal:

By 2030, Eliminate gender disparities in education and ensure equal access to all levels of education and vocational training for the vulnerable, including persons with disabilities, indigenous peoples and children in vulnerable situations Build and upgrade education facilities that are child, disability and gender sensitive and provide safe, nonviolent, inclusive and effective learning environments for all